"Society 3.0", Section III—Technology Trends Ch 7. "Immersion, Gaming, and Robotics&q
For many people, their introduction to immersive technologies may have been that first visit to the local IMAX theatre, where everyone wore
"Society 3.0" Section III—Technology Trends: Ch 6. "Collaborative Technologies"
The water cooler of the past has shifted to new virtual venues. We have dis- cussed how people have become less PC-oriented and more mobile-